Let me know if some of you are interested in such a project. I would need people to work on the data part of the units (I hate the XML format) and on the composition of the scenarios. I can easily create all the chits you can imagine, a bit more difficult for the maps. Now, if a community of enthusiasts, even a small one, wants to give it a second chance by developing free DLCs, I would be enthusiastic to participate. This game system could be adapted to other theaters as well as other times, other wars (WW1, WW3. This game has a great potential, I said it in the past and I still think it today even with the appearance of serious competitors like Lock'n'Load Tactical Digital.ĬoH has its simplicity of play (even if it doesn't harm the pleasant gameplay) and is the most perfect adaptation of a board game that I know of.Īgain, what a shame that it was abandoned by its designers/publishers. Jcrohio, congratulations for your undeniable improvement of this little gem of a tactical computer wargame. The northern and southern points will likely stay capped for the duration of the fight, the real battle is for the control point that stands in the middle of the central island.Hello to all those who still play this game. There are three victory points on this map, but there might as well only be one. The question is, which bridge should be repaired first? Between them there lie three square islands connected by bridges, and all the bridges are broken. Axis and Allies take up positions opposite each other on the wide northern and southern sections. This is one of my favourite maps, it's just so brilliantly contrived. If you have tanks and your opponent doesn't, you're at a huge advantage. Cutting off the enemy's supply of fuel can be the key to victory, because without fuel you can't build tanks. On Angoville the player holding the wide open western side has an easier time defending the point itself, but the territory linking the point to base is more exposed. Small amounts of Fuel will be provided by low yield points close to your base on most maps, the important points are the high yield ones, often located in very dangerous positions. It's the most rare and most essential resource in Company of Heroes Online, and it's worth dying for. There's one more thing to consider: fuel.
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